[BLENDER] How To Bake Texture Maps
diffuse map(=color map), roughness map, normal map, metallic map을 baking 해봅시다.
diffuse map(=color map), roughness map, normal map, metallic map을 baking 해봅시다.
3DGS alpha blending & inaccurate surface edge & Modeling sharp surface edges
Monocular Normal Priors can mitigate specular reflections
o3d poisson reconstruction
Surface Reconstruction, SDF (Signed Distance Function)과 Eikonal Equation의 관계