[Mesh] o3d poisson reconstruction
o3d poisson reconstruction
o3d poisson reconstruction
Surface Reconstruction, SDF (Signed Distance Function)과 Eikonal Equation의 관계
load_obj, verts, faces_idx, verts_rgb
Surface Reconstruction, multi-view depth maps and normal maps, screened Poisson Reconstruction
SuGaR triangle(face), n vertices for gaussian, TexturesUV, TexturesVertex
Chamfer distance
open3d로 TriangleMesh를 만들고, read_triangle_mesh로 불러오는 법 정리
SuGaR에서 coarse mesh와 refined mesh를 extraction하는 방법
UV map & Texture map (Diffuse(Color) map, Normal map, Specular map, Displacement map, Ambient Occlusion map, Metalness map, Roughness map)
SuGaR에서 coarse mesh와 refined mesh를 extraction하는 방법
SuGaR에서 Gaussians이 어떻게 Primitives (diamond 또는 square(=qaud))로 변형되는지 알아봅시다.
Primitives (Point, Line, Triangle, Quad, Polygon, Diamond)