[논문리뷰] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[논문리뷰] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[논문리뷰] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[논문리뷰] Deblurring 3D Gaussian Splatting
[논문리뷰] High-quality Surface Reconstruction using Gaussian Surfels
[논문리뷰] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
triplane feature vector, optical flow, marching cube