[3D CV 연구] 3DGS affine approximation of the projective transformation
3DGG affine apprximiation of the projective transformation
3DGG affine apprximiation of the projective transformation
[논문리뷰] High-quality Surface Reconstruction using Gaussian Surfels
[논문리뷰] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
컴퓨터 그래픽스 전체 프로세스를 설명하는 최고의 영상
Vertex Normal은 인접한 Surface Normal의 평균으로 계산됩니다.