[3D CV 연구] 3DGS SuGaR surface_mesh_to_bind = o3d_mesh
surface_mesh_to_bind = o3d_mesh & n_points = len(triangles * n_gaussians_per_triangle
surface_mesh_to_bind = o3d_mesh & n_points = len(triangles * n_gaussians_per_triangle
3DGS SH2RGB
3DGG affine apprximiation of the projective transformation
[논문리뷰] High-quality Surface Reconstruction using Gaussian Surfels
[논문리뷰] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering