[논문리뷰] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[논문리뷰] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[논문리뷰] SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
컴퓨터 그래픽스 전체 프로세스를 설명하는 최고의 영상
Vertex Normal은 인접한 Surface Normal의 평균으로 계산됩니다.
diffuse map(=color map), roughness map, normal map, metallic map을 baking 해봅시다.
3DGS alpha blending & inaccurate surface edge & Modeling sharp surface edges