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arXiv 2024. [Paper] [Page]
Byeonghyeon Lee, Howoong Lee, Xiangyu Sun, Usman Ali, Eunbyung Park
Sungkyunkwan University | Hanhwa Vision
1 Jan 2024

๋ณธ ํฌ์ŠคํŠธ๋Š” kimjy99๋‹˜์˜ ๋ธ”๋กœ๊ทธ๋ฅผ ์ฐธ์กฐํ•˜์—ฌ ์ •๋ฆฌํ•œ ๊ธ€์ž„์„ ๋ฐํž™๋‹ˆ๋‹ค.

3D-GS์—์„œ (SfM)๋Š” depth of field๊ฐ€ ํฌ๋‹ค๋ฉด Scene์—์„œ z๊ฐ’์ด ํฐ (๊นŠ์ด๊ฐ’์ด ํฐ) ์˜์—ญ์— ๋Œ€ํ•ด์„œ๋Š” point๋ฅผ ๊ฑฐ์˜ ์ถ”์ถœํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

  • 3D-GS๋Š” ์ผ๋ฐ˜์ ์œผ๋กœ Structure-from-Motion (SfM)์—์„œ ์–ป์€ sparseํ•œ ํฌ์ธํŠธ ํด๋ผ์šฐ๋“œ์—์„œ 3D ์žฅ๋ฉด์„ ๋ชจ๋ธ๋งํ•ฉ๋‹ˆ๋‹ค.
  • SfM์€ ๋ฉ€ํ‹ฐ๋ทฐ ์ด๋ฏธ์ง€์—์„œ feature๋“ค์„ ์ถ”์ถœํ•˜๊ณ  ์ด๋ฅผ ์žฅ๋ฉด์˜ 3D ํฌ์ธํŠธ๋ฅผ ํ†ตํ•ด ์—ฐ๊ฒฐํ•ฉ๋‹ˆ๋‹ค.
  • ์ฃผ์–ด์ง„ ์ด๋ฏธ์ง€๊ฐ€ ํ๋ฆฟํ•˜๋ฉด SfM์€ ์œ ํšจํ•œ feature๋ฅผ ์‹๋ณ„ํ•˜๋Š” ๋ฐ ํฌ๊ฒŒ ์‹คํŒจํ•˜๊ณ  ๊ฒฐ๊ตญ ๋งค์šฐ ์ ์€ ์ˆ˜์˜ ํฌ์ธํŠธ๋ฅผ ์ถ”์ถœํ•˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
  • ๋” ๋‚˜์œ ๊ฒƒ์€ ์žฅ๋ฉด์˜ depth of field๊ฐ€ ๋” ํฌ๋‹ค๋ฉด SfM์€ ์žฅ๋ฉด์˜ ๋งจ ๋์— ์žˆ๋Š” ์ ์„ ๊ฑฐ์˜ ์ถ”์ถœํ•˜์ง€ ์•Š๋Š”๋‹ค๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค.
  • ํ๋ฆฟํ•œ ์ด๋ฏธ์ง€๋“ค๋กœ ๊ตฌ์„ฑ๋œ ํฌ์ธํŠธ ํด๋ผ์šฐ๋“œ์˜ ๊ณผ๋„ํ•œ sparsity๋กœ ์ธํ•ด ํฌ์ธํŠธ ํด๋ผ์šฐ๋“œ์— ์˜์กดํ•˜๋Š” 3DGS๋ฅผ ํฌํ•จํ•œ ๊ธฐ์กด ๋ฐฉ๋ฒ•์€ ์žฅ๋ฉด์„ ์„ธ๋ฐ€ํ•˜๊ฒŒ ์žฌ๊ตฌ์„ฑํ•˜์ง€ ๋ชปํ•ฉ๋‹ˆ๋‹ค.
  • ์ด๋Ÿฌํ•œ ๊ณผ๋„ํ•œ sparsity๋ฅผ ๋ณด์ƒํ•˜๊ธฐ ์œ„ํ•ด N-nearest-neighbor interpolation์„ ์‚ฌ์šฉํ•˜์—ฌ ํฌ์ธํŠธ ํด๋ผ์šฐ๋“œ์— ์œ ํšจํ•œ ์ƒ‰์ƒ feature๋“ค์„ ๊ฐ€์ง„ ์ถ”๊ฐ€ ํฌ์ธํŠธ๋ฅผ ์ถ”๊ฐ€ํ•œ๋‹ค.
  • ๋˜ํ•œ ๋จผ ๊ฑฐ๋ฆฌ์˜ ํ‰๋ฉด์— ๋” ๋งŽ์€ Gaussian์„ ์œ ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ์œ„์น˜์— ๋”ฐ๋ผ Gaussian์„ pruningํ•ฉ๋‹ˆ๋‹ค.

Deblurring 3DGS์—์„œ๋Š” blurring์€ ๋ถ„์‚ฐ์ด ํฐ 3D Gaussian์ด ๋‹ด๋‹นํ•  ๊ฒƒ์ด๋ผ๊ณ  ๊ฐ€์ •ํ•˜๊ณ , ์ด์— ๋Œ€ํ•œ rotation r, scale s์˜ ๋ณ€ํ™”๋Ÿ‰์„ MLP๋กœ ์˜ˆ์ธกํ•ฉ๋‹ˆ๋‹ค.

  • ์ €์ž๋“ค์€ ํฐ ํฌ๊ธฐ์˜ 3D Gaussian์ด ํ๋ฆผ์„ ์œ ๋ฐœํ•˜๋Š” ๋ฐ˜๋ฉด ์ƒ๋Œ€์ ์œผ๋กœ ์ž‘์€ 3D Gaussian์€ ์„ ๋ช…ํ•œ ์ด๋ฏธ์ง€์— ํ•ด๋‹นํ•œ๋‹ค๊ณ  ๊ฐ€์ •ํ•˜์˜€์Šต๋‹ˆ๋‹ค.
  • ์ด๋Š” ๋ถ„์‚ฐ์ด ํฐ ๊ฒƒ์ผ์ˆ˜๋ก ์ด๋ฏธ์ง€ ๊ณต๊ฐ„์—์„œ ๋” ๋„“์€ ์˜์—ญ์„ ๋‹ด๋‹นํ•˜๋ฏ€๋กœ ๋” ๋งŽ์€ ์ธ์ ‘ ์ •๋ณด์˜ ์˜ํ–ฅ์„ ๋ฐ›์•„ ์ธ์ ‘ ํ”ฝ์…€์˜ ๊ฐ„์„ญ์„ ๋‚˜ํƒ€๋‚ผ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
  • 3D ์žฅ๋ฉด์˜ ๋ฏธ์„ธํ•œ ๋””ํ…Œ์ผ์€ ๋” ์ž‘์€ 3D Gaussian๋“ค์„ ํ†ตํ•ด ๋” ์ž˜ ๋ชจ๋ธ๋ง๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Reference

[๋…ผ๋ฌธ๋ฆฌ๋ทฐ] Deblurring 3D Gaussian Splatting

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